Server
The server (ishtaria-server, AGPL-3.0) is authoritative: clients send
intentions, the server decides outcomes.
Tick rates
Active zone around players: 20–60 Hz, full physics.
Surroundings: a few Hz, simplified entities, no physics.
Rest of the planet: aggregate models, minutes to hours of game time per step. See Simulation and persistent time.
Process layout
ishtaria-server– gateway, simulation, federation endpoint.systemd unit
ishtaria-server.servicerunning as userishtaria.Configuration in
/etc/ishtaria/server.toml, state in/var/lib/ishtaria.