0002 – Rust server and core, Godot client
- Status:
Accepted
- Date:
2026-10-04
Context
The server must simulate many entities safely and fast. Client prediction must agree with server rules.
Decision
Server and shared core in Rust; the core is linked into the
Godot 4 client through GDExtension (godot-rust).
Consequences
One implementation of rules, no divergence between client and server.
Contributors need Rust for core work; client UI work stays in GDScript.
Bevy was considered for the client; rejected for now because it lacks an editor and its API still changes often.